Oxygen not included bunker door automation. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Oxygen not included bunker door automation

 
 Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included isOxygen not included bunker door automation  Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'

Find relations between elements, information and attributes. I pointed out the flaw in this reasoning earlier -. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. How it works. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. Forums: Angpaur Jan 23, 2022 @ 1:20am. Otherwise, you don't build any bunker doors and don't need that kind of automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. When the rocket lands it will open the door and stop the pump again. Provide power and oxygen to the telescope. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Also picture a little guy regularly sending rocks into your barrel. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Find relations between elements, information and attributes. But from time to time it seems like the wiring that goes through the bunker doors connecting. ago. Both Steam Engine and Liquid Fuel Tank can fit 900 kg of fuel, however due to a single input pipe, the latter can be filled with a single liquid pump in 90 seconds, while the former requires two gas pumps and 900 seconds. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. but you have to dig out any regolith above and sweep it before open bunker doors above. Power saving bunker door automation. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Hi. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Bunker door control for rockets? How do you guys control those? They should be on a separate automation, right? In case the rocket returns during a meteor shower. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. a) rocket leaves. But now with Spaced Out dlc there is no such device no more. It tracks rocket travel time, which you need to first input to counter and filter gates. This guide will describe basic and intermediate logic design concepts in an approachable format. © Valve Corporation. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. 2) green open and red close. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. 3°) Cutting scanner array cost is. I am struggling with comprehending one piece of logic gate system . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. Oxygen Not Included [Oxygen Not Included] - General Discussion. r/Oxygennotincluded. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Oh. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. It also persists with my mods disabled. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Steel is required to build all Rocket (incl. 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Battle-tested for 500 cycles. People need 100% network in order to always start closing bunker door exactly 39s before meteor impact. This is the easiest. The wiki says that bunker doors's closing time is about 150s without any power. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Meteor Shower is a regular event that happens in the Space Biome. A platform from which rockets can be launched and on which they can land. OR gate. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. The double doors seem to actually delete regolith at a substantial rate. Storage Capacity: how much weight can be stored inside the building. Building Material. g. All gates are set to 3 seconds. Or gate on top of th screen can. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Use the automation output of the command module itself. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. 0 coins. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Im later replacing telescope with a rocket, so manual is best. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. You set up two lines of. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. While building them, well your stairs will get damaged, disable autorepair and live with it. Hi. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. I pointed out the flaw in this reasoning earlier -. 9% of the time, they only do a short pulse to crush the regolith. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. When the signal is active, the bunker doors open and the gantry retracts. 3) the scanner logic is different: green - yes there are meteors. On return, my bunker doors were broken. Hi. Category: classification of the building. Gantries can be damaged by meteors but not rockets. The two atmo sensors on the AND gate are used to open close the doors manually for what ever reason. New comments cannot be posted and votes cannot be cast. While building them, well your stairs will get damaged, disable autorepair and live with it. In my experience, deconstructing the bunker. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. You can then build an array of robo miners to mine them out. Rockets don't need protection from meteors. Hydrogen - Clean power. 2) green open and red close. 2 Seconds on the buffers and 4 seconds on the filter gate. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. After way to much clean up I can finally tackle the space biome at a reasonable speed. The problem is, that after the doors are shut, the space sensors no. . The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Hi. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. 7 second and then to your second gantry. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. Shame May 20, 2021 @ 1:03am. I have used ribbons to make some neat logic contraptions before with not much effort. This is the biggest issue. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Uses Water to filter Carbon Dioxide from the air. The best resource I’ve found is the actual ingame overlay. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. Overheat Temperature. You don't need 100% to be 100% safe from incoming things. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. Add more element sensors, see how the spacing gets further apart. Can anyone tell me what to do to? I'm a bit lost with the automation still. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. You set up two lines of bunker doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Help with comprehending buffer and filter gates. allangod • 2 yr. But now with Spaced Out dlc there is no such device no more. Power: how much power the building requires or produces. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 1). Thanks. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. Battle-tested for 500 cycles. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Personally, I use a much simpler solution. The lead was melted so it disappeared into the vacuum as there is no backing plate. Thanks. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. It will stop pretty much all meteors while still giving you a 30-50% sky access. Hi. . This is my bunker door automation, it seems to work fine for over 1000 cycles. I did not test if it's a square area or a circular one. . Just build a lip so that diagonally. But now with Spaced Out dlc there is no such device no more. Once it turns off, the bunker doors close and everything resets. Personally, I use a much simpler solution. You need to control open and close via automation. But now with Spaced Out dlc there is no such device no more. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. But now with Spaced Out dlc there is no such device no more. Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. One solution could be to build your rockets on top of your bunker doors. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. Steel. Hi. A Screenshot of Oxygen Not Included. Your done. I have the telescope, a solar panel, and the space scanner under my bunker doors. running out of oxygen. Yes, the distance to avoid disruptions is rather large, but even if you go with only 2 scanners they don't need to have 100% individual quality to. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. The best (based on personal opinion) method is probably the door munchers. They melt so easily because they are very low mass and heat up really fast as a result. But now with Spaced Out dlc there is no such device no more. I've used this type of setup multiple times without issue before, and I do use multiple. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. © Valve Corporation. Automation not gate from the scanner to the bunker doors to close them when there's a shower. Build the base out of bunker tiles. But now with Spaced Out dlc there is no such device no more. #5. Oxygen Not Included. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. hacksaw12. Since there used to be only regolith meteor showers, when you open the bunker doors, the regolith falls down and create solid tiles. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. And well, real time, might not be rendered as real in parts not currently on screen. When you first start on space you have to deal with Telescopes and the game instantly gets. Red - no meteors. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. This is an automation door. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. If you hover over the quality it will say how many seconds in advance it will detect the meteors. Building can be used by duplicants to transform elements, produce power or perform new tasks. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. top of page. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. But it work VERY well. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. . Can anyone tell me what to do to? I'm a bit lost with the automation still. The scanner sends a green signal when it detects a meteor shower. Power: how much power the building requires or produces. Hello all, I'm using a basic door pump setup with a steam generator to generate power. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. So set an airlock sideways on a timer. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1. The Peace Season output is just an. Personally, I use a much simpler solution. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. - I like doors. I would pulse them every 37. Just leave about 40 seconds to close the doors in time (I think). Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Hi. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. My dupes have lasted almost 300 cycles and are ready to go to space. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. But with spaced out, there are now slime meteors, ice meteors, oxylite meteors and others that make solid. But from time to time it seems like the wiring that goes through the bunker doors connecting. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. 4s filter - time to wait after the first set of doors closed and opened. Your space scanners all work with each other to detect all incoming events with the same reliability. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. Never had a bunker door open late. r/Oxygennotincluded. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. But now with Spaced Out dlc there is no such device no more. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. Keep a layer of windows. But from time to time it seems like the wiring that goes through the bunker doors connecting. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. Automation overlay. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. Learn how to obtain or transform a specific material. "A massive, slow-moving door which is nearly indestructible. Take 50 pipes in a loop with a bridge. 2000 °C. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. I have this set to 60 again due to buggy door timing. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. Heat: how much heat the building produces or absorbs. UX and QoL ImprovementsIs there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. When the sensor detect. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Input 1 will be straight from the filter. The Peace Season output is used to open the bunker doors, yes. g. It will collect up to 10kg of the material it. I've used this type of setup multiple times without issue before, and I do. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Basic buildings only require the appropriate resources to be built. The bunker doors close during meteor strike. Create your station with a regolith protection (glass roof + automining). I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. 2s filter - exactly the same as E, but with a 4s delay set by D. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. My bunker doors definitely open in time for the rocket to leave and to arrive. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I still struggle a bit with various stuff, but i see how to fix it. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). I built some safety mechanisms into my system to make. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. And your point about problems from hot doors is a good one. Posted October 13, 2018. chernobyl moments). Buildings Info. Oxygen Not Included [Oxygen Not Included] - General Discussion. The not gate turns it into a red signal and the bunker doors close. Make certain that whatever you're using to power the system will not fail. place the telescope on insulated tiles and it wont overheat. (did not test any conductive wires)Hmm. Find relations between elements, information and attributes. Send a green signal to the port (to make viewing the problem easier), then save and reload. I've used this type of setup multiple times without issue before, and I do use multiple. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. With proper automation i never had my robo miners get heated by regolith when put at the. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It actually triggers at the same time as the rocket begins to land. They deliver the material, but then don't build the wire. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Rocket & Gantry automation is quite straight forward now. #3. G. And some notes on the automation:This automation is so complicated for something so simple. When it's inactive the bunker doors close and the gantry extends. Gate 3 - yet another Filter Gate (42 seconds). Help with Space Scanner/Bunker Door setup. 3 cycles then first counter from left you set to 7 and middle one to 2. But now with Spaced Out dlc there is no such device no more. I did not test if it's a square area or a circular one. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. Sweepy Dock is a building which makes and charges Sweepy and collects debris from Sweepy. Thanks. But the rocket will not try to land on an. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. Big thanks for LT. Help with Space Scanner/Bunker Door setup. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. ignore the not gate on the upper right, that goes to something else. They're linked to my bunker doors, which cover all the area of my asteroid. Rockets don't need protection from meteors. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. Bunker door powered. Bunker tiles obscure light, scanners do not. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. . But now with Spaced Out dlc there is no such device no more. They deliver the material, but then don't build the wire. You will have to dig out the regolith after each shower. Explore all the Oni element, building, plant, seed, critter, egg and food. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Oxygen Not Included. Size: width and height, in tile. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Sending a Green automation signal to the Command Capsule's automation input will start the launch. By: Angpaur. But now with Spaced Out dlc there is no such device no more. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. IIRC an airlock (not bunker door) closing will turn any regolith in it into items. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. This effectively renders all my rocketry automation moot, or not very purposeful. Otherwise, you don't build any bunker doors and don't need that kind of automation. I can think of 3 reasons why door were not opened: 1. I'm not sure what causes it. I've used this type of setup multiple times without issue before, and I do use multiple. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. It stays on, and everything starts working. A Sweepy will pick up any item, bottled liquids, and mop any liquids. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. Hi. Robo-miners dig out the falling resources when the meteor shower is over. I've used this type of setup multiple times without issue before, and I do use multiple. When one or the other turns on, the signals goes out. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. < > Showing 1-2 of 2 comments .